EARLY BIRDS
AGENZIA DI COMUNICAZIONE

10 Video Games to Forget

Video games have now become a full-fledged part of the entertainment market, moving significant budgets and masses, but what are the 10 video games to forget? Here, for you, is a selection of the 10 video games to forget!

Video games have now become a full-fledged part of the entertainment market, moving significant budgets and masses, but what are the 10 video games to forget? Here, for you, is a selection of the 10 video games to forget!

Big Rigs, 2003

Big Rigs is somewhat of an authority, perhaps a legend, in the field of failed video games. A product developed just to add a title to the already poor library of the Ukrainian production house, Stellar Stone. The game presents itself as a normal racing game between trucks but, once started, surprises certainly aren’t lacking. The developers’ laziness is evident from a long series of details. At the top of the list is the most obvious problem: the opponents. Completely stationary. In other words, in this game, you can’t lose, you always win. Secondly, what emerges is the rest, namely the total absence of collisions with obstacles in the maps and the fact that when going in reverse, they forgot to put speed limits. In essence, in reverse, the acceleration is infinite and you can reach the speed of sound, even going off the map.

Total anarchy, not even good enough to be included in a hypothetical list labeled “so bad it’s so good”.

ET, 1982

According to many, the best part of this video game is the initial screen, but what are we talking about? Usually, in the video game industry, when a developer manages to secure the rights to a movie to make a game, they aim for maximum success. This is not the case with E.T., probably the worst video game in history.

In its release year (1982), it was destroyed by critics, annihilated by users; this creation not only risked bankrupting the company that developed it, Atari in this case, but also negatively influenced the entire video game market, already in great difficulty due to the technical limitations of the time. The gameplay is impractical, the graphics are horrible, and there is no connection with the story other than the vain collection of pieces of a spaceship. Legend has it that Atari was forced to bury all unsold copies (together with some copies of Pac-Man) in the Arizona desert.

Goat Simulator, 2014

Developed by the Swedish company Open World, Goat Simulator was born as a parody in response to the avalanche of simulators launched on the market from the early 90s to the present day. Stores were saturated with successful titles like Farming Simulator, Sim City, or Rollercoaster Tycoon, and with big jokes like Street Cleaning Simulator, Railroad Tycoon, and Surgeon Simulator. Goat Simulator stood out like a bolt from the blue for its stupidity as much as for its simplicity and enjoyability. A goat simulator wasn’t a bad idea, considering it was all born as a joke. In hindsight, we can boast of having played a trashy game that left us with a smile rather than a grimace.

Poo Flung Doo

Every time we talk about indie games, we can’t help but think about the functionality of an idea in relation to its simplicity. Poo Flung Doo (also known as Hoo Flung Dung) is an independent platformer based on a main element: excrements. The gameplay puts us in the shoes of a chimpanzee intent on surviving in a low-resolution world full of hostile enemies, armed only with its own bodily expulsions. The idea may seem funny and unique, but I assure you that the controls are unplayable. You can find it, of course, on the Steam platform, but for your own good, stay away from it.

Duke Nukem Forever, 2011

The case of Duke Nukem Forever (2011) belongs to a very dark page in video game history. Years earlier, with the release of its predecessor Duke Nukem 3D (1996), the success with the public was overwhelming. Literally, everyone went crazy for the new American superhero, Duke Nukem, a blonde bodybuilder as skilled at killing as he was rude, who encapsulated the entire range of stereotypes about American heroes. With such an appreciated character and an impeccable brand like 3D Realms, it was impossible to fail. When the sequel was announced in 1997, people were excited, but without paying attention to the fact that the project was born under a bad sign. Later, between failures, programming delays, development errors, and video game technology evolving faster than they were, the game was released only in 2011. Needless to say, it was a fiasco, given the outdated gameplay (stuck in the past) and the expectations destroyed by a non-existent plot. The Duke’s return was a disaster, and the fans were never rewarded for their wait. The only thing they chose well was the title when they decided to call it “Forever.”

Bubsy 3D, 1996

Sony had just announced the beginning of its adventure in the video game market and needed a reference point, a mascot, something that would approach Mario for Nintendo and Sonic for Sega. The first clumsy attempt led Sony to bet everything on a character already released for NES and Sega, namely Bubsy, an orange cat with a white shirt already considered mediocre by sales results and audience criticism. Developing a 3D version, Bubsy 3D was chosen as the standard-bearer in the Sony universe, ignoring the fact that the game had very clunky controls, horrible graphics, eye-catching colors, and the protagonist, Bubsy himself, was stupid, annoying, and useless. Luckily, in 1998 they made up for it by developing a real character that represented Sony without external influences, namely Crash Bandicoot, which turned out to be an international success.

Risultati immagini per bubsy 3d 1996

Plumbers Don’t Wear Ties, 1993

It was 1993, technology was booming, and the big electronics companies were challenging each other in an unprecedented console war. Every industry made its attempt, as we see with Apple’s Pippin console (a huge global failure), Sony’s Playstation, and Panasonic’s 3DO, a powerful machine but out of reach for the average gamer’s pocket at the time. The 3DO, like Apple’s Pippin, was presented as an Elite product, promising and flaunting unparalleled technologies in the various trailers presented. However, the technological outburst was not noticeable in titles like Plumbers Don’t Wear Ties. The game presents itself as a real interactive romantic photo novel. Multiple (fake) choices alternate with soap opera clichés and scenes of sexist comedy. Literally, it was a disgrace for the entire video game industry, but it’s worth knowing because its absurdity is actually fascinating.

Risultati immagini per Plumbers Don’t Wear Ties

Shaq Fu, 1994

A game that starts insecure always relies on a great brand or a great character. This is the case with Shaq Fu, a fighting game starring none other than Shaquille O’Neal. The encounters between an NBA champion in uniform and typical fighting game characters make Shaquille O’Neal’s presence very forced, making him look like a fish out of water. We’ll see him fight against an oriental prince, an Amazon, a zombie, a kung fu master, a catwoman, and other absurdities. Leaving aside the poor quality of the game, where have we ever seen a fighting game where you can only choose one character? Right now, I can only think of the first Street Fighter, the ugly one in the saga. The problem is that Shaq Fu was presented more than 10 years later.

Superman 64

How does a video game based on Superman turn out bad? Simple, just develop a game like Superman 64, for Nintendo 64. We all remember that period when everything was followed by “64”, just to emphasize the power of the console. Pride goes before a fall, and when it comes to Superman 64, we’re talking about a real mishmash. You won’t see Superman fighting in exciting battles, saving people, or defeating evil antagonists, or at least not for most of the game. The desire to continue immediately passes, as the game opens with a simple flying path for Superman through rings. Okay for the tutorial, okay for getting the player’s hand, but apparently, they also forgot to give him decent controls. The graphics also turned out to be disappointing even for the time.

Seaman

When you have no ideas, to find valid alternatives, you always try to walk that thin line between experimental and nonsense. The Seaman project (1999) for Dreamcast was based on an interesting concept, namely the care of a pet (aiming at the generation coming from the mid-90s Tamagotchi craze). Total interaction with the animal, avant-garde voice commands for the time, decent graphics, and an exceptional host as narrator: Leonard Nimoy. What’s the problem with this game? It’s pretty disgusting. We’re not talking simply about the nonexistent gameplay and the uselessness of certain functions; we’re talking about bad taste. The creatures have human faces, respond poorly, mate in alien ways, throw excrements, and die quickly. They even had the audacity to make a sequel (2007, PlayStation 2).

Do you have any other “horror” video games to report? Tell us in the comments!